Arron Burgess' Portfolio

Project:

Terra Mining Region

A mod for Unreal Gold (1998) utilizing the latest community updates
TMR logo
Synopsis
Ridge on the Canyon of Wails

As the mineral and resource harvesting efforts of the Skaarj occupation on Na Pali expands, so do their prospects. The Terra Mining Region, once a partitioned network of Nali folk homes, villages, communities and burial sites has become a landscape under progressively vigorous, encroaching Skaarj infrastructural development to facilitate an ever starving desire for constant 'bulk' material excavation and asphyxiated by the toxic fumes of looming industrial exhaust chimneys.

Jijun Warehouse depot storage

Stranded humans who are scrambling to survive the surrounding territory and the adjacent terrain, and lucky (enough) to survive or avoid the nearby Skaarj game grounds may find themselves here, whether for better or for worse. Maybe salvation here is far fetched, but with all factors considered, is it even worth letting fate decide?

Abandoned Nali property with sunrise animation

Meanwhile, appointed Skaarj overlord of the region, Loszos'Jajir becomes increasingly suspicious of areas they are restricted from in their own territory. Are their masters hiding something from them?

Upper cavity in supervisory office
This mod is currently a work in progress

But here are some WIP screenshots

Connecting passageway in industrial compound situated north west:

Connecting passageway in north western industrial site

Occupied Nali Home:

Occupied Nali home

(WIP) abandoned settlement with baileys:

Work in progress abandoned settlement with castles

Front facing entry to abandoned settlement:

Work in progress abandoned settlement front defence

Jijun Warehouse entrance adjacent security checkpoint:

Jijun Entry security checkpoint

Security terminals in the security checkpoint:

Jijun Entry security checkpoint terminals

Bridge over river near watermill leading to surviving town:

Bridgeway with watermill leading to surviving town

Cliffs with creeping plants growing from below:

Creeping plants around rock wall

Sunrise over bridge:

Bridge over river with sunrise in the east

Abandoned house interior:

Inside abandoned house lit up
Characters remodelled

Originally I intended to add new Skaarj ranks, roles and animations to correspond with new actions and behaviours. However, instead of tediously working with the stock, original model made by I think James Schmalz of Digital Extremes back in the mid 90s (his canon Skaarj design is stellar by the way), I decided to recreate the model in order to break it down into atomic interchangable pieces. Small details can be modular now, such as the eye colour, breed/flesh colour, hair (more like jewellery around dreadlocks really), armour and wristblades (some call these the raziks). I eventually plan to expand variations on every atomic piece, but typically the indicator for rank will relate to armour, gauntlets, wristblades and some behaviours.

I will bestow the same treatment towards Brutes, Krall, Nali, wildlife, titans and other characters too. Mercenaries may miss this treatment as they may not be present in the region.

Skaarj

Neutral Skaarj (not equipped with any proper armour):

Skaarj without armour

Skaarj Scout (May be subject to later change):

Skaarj Scout remodel

Ice Skaarj breed but with Soldier rank (denoted by armour):

Ice Skaarj with Soldier rank

Woodland breed with Soldier rank:

Woodland breed Skaarj Soldier
People involved:
Links: