

As the mineral and resource harvesting efforts of the Skaarj occupation on Na Pali expands, so do their prospects. The Terra Mining Region, once a partitioned network of Nali folk homes, villages, communities and burial sites has become a landscape under progressively vigorous, encroaching Skaarj infrastructural development to facilitate an ever starving desire for constant 'bulk' material excavation and asphyxiated by the toxic fumes of looming industrial exhaust chimneys.

Stranded humans who are scrambling to survive the surrounding territory and the adjacent terrain, and lucky (enough) to survive or avoid the nearby Skaarj game grounds may find themselves here, whether for better or for worse. Maybe salvation here is far fetched, but with all factors considered, is it even worth letting fate decide?

Meanwhile, appointed Skaarj overlord of the region, Loszos'Jajir becomes increasingly suspicious of areas they are restricted from in their own territory. Are their masters hiding something from them?

But here are some WIP screenshots
Connecting passageway in industrial compound situated north west:

Occupied Nali Home:

(WIP) abandoned settlement with baileys:

Front facing entry to abandoned settlement:

Jijun Warehouse entrance adjacent security checkpoint:

Security terminals in the security checkpoint:

Bridge over river near watermill leading to surviving town:

Cliffs with creeping plants growing from below:

Sunrise over bridge:

Abandoned house interior:

Originally I intended to add new Skaarj ranks, roles and animations to correspond with new actions and behaviours. However, instead of tediously working with the stock, original model made by I think James Schmalz of Digital Extremes back in the mid 90s (his canon Skaarj design is stellar by the way), I decided to recreate the model in order to break it down into atomic interchangable pieces. Small details can be modular now, such as the eye colour, breed/flesh colour, hair (more like jewellery around dreadlocks really), armour and wristblades (some call these the raziks). I eventually plan to expand variations on every atomic piece, but typically the indicator for rank will relate to armour, gauntlets, wristblades and some behaviours.
I will bestow the same treatment towards Brutes, Krall, Nali, wildlife, titans and other characters too. Mercenaries may miss this treatment as they may not be present in the region.
Neutral Skaarj (not equipped with any proper armour):

Skaarj Scout (May be subject to later change):

Ice Skaarj breed but with Soldier rank (denoted by armour):

Woodland breed with Soldier rank:
