Arron Burgess' Portfolio

Code Projects:

Here I will list currently active projects, past projects, finished projects and otherwise things I wish to start in the future.

In Development:

Unreal Multiplayer Website

The front facing skeuomorphic web platform for the 'Unreal Multiplayer' community originally founded by ic2000.

Example of current state of the Unreal Multiplayer site landing page

In sync with the skeuomorphic nature of this project is to ensure to not bring the user out of the feeling of immersivity which the Unreal game franchise, particularly the core games before the Unreal Tournament spin-offs provide. I am creating many of the UI graphics in Blender and substance painter by applying my 3d and 2d artist abilities.

There is some consideration in alternating the theme of the website based on whatever game theme the user has selected. The theme shown in the preview is more in touch with the deep-space nature and setting of Unreal (1998), but I've also considered a theme for Unreal Tournament, which may show the silhouette of a dystopic cityscape where the Liandri Tournaments are televised from.

For the 'SERVERS' page, I plan to make use of the serverlist API created by 333Networks to show active servers (and infomation pertaining them) per game so that users can check who's currently playing.

For the 'MODS AND MAPS' category, the intent is to show new community developments and downloads in the form of game mods and user created levels with a rating system for users to sway in on their quality rating.

'KNOWLEDGEBASE' is both a Unreal universe encyclopedia and also a collection of modding resources in the forms of documentation and tutorials.

'COMMUNITY' is a meeting place for community engagement, potentially featuring a forum, hosted game server advertisements, user stats that correspond with their in-game feats of valor (if claimed by a corresponding Unreal Multiplayer account) that is part statistics and part medal cabinet/valor displays. The medals players are capable of earning through ingame acts would be drawn as 3d models on the webpage and leveraging ThreeJS to render them.